Rhizome Commission Application

For this project I intend to create a new live performance involving a software “suit” that augments and extends both the creative and destructive abilities of the performer (myself). The image of the suit will be superimposed in real-time over the artist during the performance. The work will be satirical, but will appear as a sincere attempt by the artist to create a more advanced human form.

Aesthetically, the work will reference Japanese anime and the man/robot hybrid known popularly as a Mobile Gundam Suit, named after an ongoing series of Japanese television and Manga novels first published in 1979. Most Gundams appear as large, heavily armed bipedal vehicles controlled by human pilots in cockpits. The pilot’s control interface is a closed circuit camera and monitor not unlike CCTV, or more relevant to my practice, early 1970s video art studio setups (performance for the camera).

My intent will be to cross this military fantasy with the creative intent of the artist, hopefully creating a sort of military/art hybrid. The project will thus address the role of the artist and his body with respect to issues related to the manufacture of both creativity and destruction. This dialectic of the human condition serves as the perfect platform to discuss intersections between popular culture and politics.

Creatively the suit will allow the artist to compose music, create innovative digital paintings, assemble sculptural collages and choreograph groundbreaking dance routines.

Destructively the suit will be equipped to destroy distant planets, eliminate competing robot gangs and critique lesser art.

Realization / Feasibility

I have been researching and building toward this proposal for several years. I believe I personally posess all of the necessary abilities to achieve my project goals.

I will use the Max/Msp programming environment for all of the software development. I have completed over 20 projects using Max in the last 5 years.

My work samples should provide some idea of my overall capabilities. Your Ad Here, demonstrates the techinques required to track body parts in 3d space (using a combination of computer vision and accelerometer input). I plan to refine these techniques much further during development of this project.

I've also provided examples that demonstrate my ability to program 3D real-time animation and examples of live performance.

The only challenge I currently face involves creating a low budget “fog screen” that will allow me to project an image around my body. This is an optional component and could easily be swapped out for a regular white screen and white clothes.

Though I own most of the tools necessary to complete this project, my remaining needs are outlined in my budget below.

Production Timeline
Month (total 8 months)
1 - Initial technical research and testing
2 - Initial software development.
- Initial performance development.
3-5 -Expanded software development.
-Expanded performance development.
6 - Initial performance sketches (recorded videos).
- Software optimization.
7 - Final performance rehearsals.
- Remaining technical troubleshooting.
8 - Final performance.

Artist Fee $1500
Max 5 Upgrade (have been too poor to upgrade) $199
10 Nintendo Wii Remote Controllers (cheapest available wireless accelerometers. Provides six axis tracking of body parts) $400
Data projector (for technical tests, rehearsals and final performance) $2000
- 2 fog machines (to project video around my body) $500
- 4 gallons of fog fluid $50
TOTAL $4649*
*Note: I am currently applying for additional funding and residencies through The Canada Council for the Arts that may allow me to expand this project further.

Bio / Curriculum Vitae

Jeremy Bailey is a visual artist working primarily in electronic media. He has been described by Filmmaker magazine as "a one-man revolution on the way we use video, computers and our bodies to create art." His videos and performances have been featured in numerous exhibitions and festivals internationally. He is also co-founder and participating artist in 640 480, an award winning collective of sculpture and video artists. Jeremy received his MFA in art video from Syracuse University in 2006. Jeremy lives and works in Toronto, Canada. For more information please visit www.jeremybailey.net

Download Curriculum Vitae

a c
Concept Image
Work Samples
Your Ad Here
Live Performance or Single Channel Video, 2008, 1:00

I sold ads online and mapped them to 3d shapes I mapped to my body in real-time. The resulting video was shown on Toronto subway screens from Sept 5-12. I’ve included this video as an example of the initial technical research I’ve already done to complete the work outlined in this proposal. The project I’d like to for Rhizome will be significantly more ambitious.

Video Terraform Dance Party(excerpt)
Live Performance or Single Channel Video, 2008, 12:00 (original length)

"In Video Terraform Dance Party director Jeremy Bailey plays an enthusiastic nerd channeling Bob Ross as he dons a forehead-mounted VR controller to demonstrate new modeling software that will allow him to bop his head around and 'plan the ideal landscape'." - Marisa Olson

Warmail (excerpt)
Live Performance or Single Channel Video, 2008, 19:40(original length)

Warmail is a live, collaborative software performance, led by Jeremy Bailey, commissioned by HTTP Gallery in London, UK. Warmail uses the audience's latent song and dance potential to write and send an email to my mother while simultaneously directing a space war campaign. (part 1, part 2 available via YouTube). Photos here.

For more information please visit:

SOS (episode 1, extended version)
Live Performance or Single Channel Video, 2008, 3:13

SOS is a live performance and series of short videos made for the Canadian television show King Kaboom. This series offers a user's guide to a new "visual operating system" invented by artists.

Transhuman Dance Recital
Video Installation, 2007, 6:29

"From now on I dedicate myself to finding better ways for humans to dance." This video was created for Claire Schneider at the Albright Knox Art Gallery on the occasion of the Beyond In Western New York biennial. It was originally installed with a pile of brightly coloured vinyl squiggles and triangles.